![]() This is where the game's serious lack of accessibility options rears its ugly, goo-covered head. ![]() You'll "strafe-walk" whenever shining a beam or using the vacuum unless you hold down a second button. ![]() But all of Luigi's abilities are mapped across every button on a Switch gamepad, sometimes in duplicate, yet a few of the button assignments are mapped in ways that require clawing your hands in order to do them simultaneously-in particular, to rotate Luigi's body while he's shining the spectral flashlight. And Nintendo keeps the game's camera fixed, so you don't need to wave a joystick around to see where you're going. Luigi's Mansion is generally a slow series, so those twitchy, tricky moments are exceptions, not the rule. There's no first-person view, so getting the hang of this relative aim can be tricky enough during the slowest portions of the game, let alone the times where a tricky boss will require perfectly timed flashlight bangs or plunger launches. ![]() Players will often need to use two joysticks to move Luigi's feet (left stick) and his horizontal and vertical aim (right stick). In fact, there's enough going on here to make 2017's Super Mario Odyssey, and its mix of camera manipulation and cap-hopping intensity, seem like a cakewalk. The first is the adherence to the Luigi's Mansion controls of old, which no one will mistake for the simplicity of a side-scrolling Mario game. A couple of potential dealbreakers loom over this praise, however.
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